Off Camera Secrets | Dark Souls III – Boundary Break

Hey there! Welcome to episode 37 of an ongoing series where we basically take the camera anywhere we want, and we try to find secrets and new discoveries to some of our favorite games. With that said, let’s get going. So first up is the firekeeper in Firelink Shrine and naturally when any character’s face is hidden in any game it drives me nuts, I need to know whether or not they have a face underneath. And most of the time the answer is no, but in this case the firekeeper does have a face, and she has gray eyes. And y’know what, let’s continue this subject. The shrine handmaid also has eyeballs, which is unusual because if you look at many of the character models in this game characters can go without eyeballs; like, they can just have eyesockets But for some reason the shrine handmaid does have eyes and they look… well, uh, they look rotten I guess. I don’t know how to describe this! But these eyes are unique to this character alone, I’ve checked a lot of eyeballs in this game, and none look this grotesque. And now it’s time to look at some fun memory saving aspects of Dark Souls III. Did you know that when you turn your camera away from any person or enemy the game drastically lowers their frames per second, so that many characters, objects, and environments can all exist in a cohesive world at any given time. And it almost looks like the animation from the LEGO Movie… Geez, there’s a lot to cover in Firelink Shrine… anyways, what’s underneath Firelink Shrine? Well, interestingly enough, there’s a pair of gravestones; they’re just underneath the map. Now, some of you more tech savvy players out there might be thinking that this is just an object in an unloaded area I did make sure that is not the case, and as for why these gravestones are left underneath the map, we’ll never know. And also the most iconic bonfire in the game used to be more than just a fire pit; if you take the camera below the surface you can see actually see that it was at one point a stone vessel, and the developers decided just to merge it underground. So if you watched my Dark Souls 1 episode you can see that a lot of environments in the distance are actually fully rendered, and sometimes to a ridiculous degree. It’s insane how important detail is to the world of Dark Souls. However, the most interesting thing in Dark Souls III is that there is a hidden village way off into the distance far beyond the viewscope of the player. Now, to give you an idea of just how away this is, we have cut through at least five layers of clouds. And the camera right now is moving 20x faster than the running speed of a player. Now, it looks really similar to the undead settlement, but the only thing is that it’s geographically inaccurate which is usually important in the world of Dark Souls. I swear, I was taken aback many times while looking at this area there’s little details you’d never expect to see. Like, behind this building there’s a horse stable. You know, it’s incredible to imagine that when you’re peeking off a balcony, or off the top of a roof that land so far in the distance you can’t possibly reach really does exist! Or in this case, when you can’t even see… You know, what’s funny is that I love and hate the archer guy. I hate him, because at the start he kills you so many times I mean, if you’re really good you probably didn’t die at all but I love him, because it’s such a clever idea, it’s such an imaginative idea; a giant, shooting arrows from a tower, landing into a specific spot in the world of Dark Souls III. Now, what’s interesting is that when I put thought into it, I honestly thought that the arrows were just dropping down from the sky and they weren’t really coming from the giant itself. But perhaps I’m becoming too much of a cynic from doing these series for so long because if we take the camera over to the giant you can see that right from the very start he shoots the arrow, the arrow goes through a trajectory, and lands in the spot that he aimed for. So whether he’s for or against you, your character’s going through these tiny little skirmishes off in the distance, all the meanwhile this giant’s shooting huge bolts that eventually land in your position. So one thing I never addressed in the Dark Souls 1 episode was I never found out what’s exactly behind the fog walls at any given moment. Now, it’s different from boss to boss, but in most cases, all the bosses are waiting in the room in anticipation for your fight with them. And some bosses have some very interesting results; now let’s be honest, there is one guy running the show here but this boss is called the Deacons of the Deep. And that one guy you need to kill in order to finish this boss fight doesn’t come out right away when you start the boss battle. But what’s really cool, and I found this completely by accident if you look inside the large stone structure that centers the arena in which you fight, you can actually find the real boss waiting in the center. Look, I’m not gonna be coy here, the only reason why I thought to check this is because I watched that DidYouKnowGaming episode where they covered this already. But it’s still very cool to see it from a boundary breaking perspective; it is said that the giant eyeballs on the basilisks are a fake; they’re a phony. The real eyeballs are these tiny little things right above the mouth. So if we take the camera over to this creature and zoom it in we can see that to be true! In fact, we can get a great look at these tiny little eyeballs that they actually own. Although who’s to say they don’t have four eyeballs? Hey, you know what, speaking of eyeballs, let’s talk about the black knight. Now with the black knights, I’ve always wanted to know if they had a face and apparently, they don’t. But they do have eyeballs, for whatever reason, and their eyeballs don’t have retinas or pupils. It’s just a metallic sphere to represent the eyeballs. Now I took a close look at how this looked in-game and this is not a graphical error, they just simply don’t have faces, they only these weird metallic orbs for eyes. Now we’ve got our first viewer request! This request comes from Milch Klass from Twitter and he requests a look around in the Wolnir’s Area. And this was a good idea, because for this area you have to get warped to it it’s very unclear where you are at the moment but if we zoom the camera out we can actually see that we’re very close to a very familiar area to Dark Souls fans, and that place is Anor Londo. To save on memory and loading times they made this area very close to the vicinity in which you activate it. Which, coincidentally, is near Anor Londo. Now here is the most beautiful area in the game with the hardest name to pronounce, Irithyll of Boreal Valley. Please send your most disgusting comment now. But of all the zoom-outs I wanted to do for this game, this one makes the most amount of sense; it’s such an elaborate city it’s set up in such a way that it’s supposed to take your breath away the moment you see it for the first time. And when I zoom the camera out I’m happy to say I remain breathless in such a great looking area. And for the third game in a row, the developers prove that they really care about making a beautiful world; one that feels more like a reward and not so much a hurdle. Here’s Aldrich, devourer of gods, and we’re looking at him today for two reasons: one is that we get a better look at his face and the other is to point out an interesting fact that when your character is not near a boss, they make noises you’d never be able to hear while they anticipate your arrival. I believe this is the first time we’ve ever sound while boundary breaking. Here’s a zoom out of a large contraption used to elevate yourself in Anor Londo. Now it looks so natural that it almost looks like a cutscene is playing out right now, but if you’re in-game, you never get to see it at this scope. Instead, all you get to see is what your character is able to see while you’re in play. Well gee, this sure looks familiar now doesn’t it. You know, since I did a zoom out of this room in the last Dark Souls episode I figured I’d do another one in Dark Souls III to give you a comparison. And believe it or not, it doesn’t look that much different. Especially since I cast the last one in eternal twilight. Now, I don’t need to educate the most astute Dark Souls fans that the geography for Anor Londo is much different than it was from Dark Souls 1, but at least it got the placement of the room right. Y’know, speaking of geography, I feel like I haven’t been doing enough zoom outs of areas in general. And I say this because every time I do a zoom out it’s always amazing to me how much of the geography is in one load of Dark Souls. I think what’s refreshing about Dark Souls is my show removes the illusion of game worlds yet no matter where I take the camera, this game always reminds me it’s there. This next request comes from Jono and he asks: “What’s inside a sleeping mimic?” But hey, thanks for the request man, it was a really good one! See, when we take the camera inside the box the first thing you’ll see is that the teeth are there and they are lined up around the edges and you may notice a whole mess of stuff behind it. Over in the back, we have the tongue rolled up backwards and the limbs scrunched in as well. And it may look really cramped in here, but believe it or not the entire body’s not in this box. No, in fact, if we take the camera below the surface every mimic has its body underneath the ground. And when the player activates the fight with the mimic, you can actually see it pull its body out. And here’s how the rat tunnels work. Unfortunately Dark Souls autosaves its progress so I wasn’t able to hit record just in time but what you’re seeing is the tail end of how the loading works. Essentially, the second that the rats start moving towards your character another rat immediately loads into place so it can wait for its turn to get through the tunnel. Really quick I just wanted to show you a different perspective of man vs. giant. How could I leave out my favorite character from the Dark Souls series, the catarina knights. So Agarillobob asks if I can take the camera into the well while Siegward of Catarina is stuck in there. And I’m very happy to, but here’s not down there. He isn’t in the well, but I think this scene is salvageable by the idea that we can see the depth of the well. …Or just having the certainty of knowing that the developers never intended for you to see Siegward during this part of the sidequest. Now that hardly counts to me as including Siegward into the episode so let’s do a zoom in behind his helmet to see what Siegward looks like. And it turns out the lovable oaf looks exactly like Ken Bone! Couldn’t be more perfect. Here’s a nice zoom out of the painted world, now unfortunately you’re not really able to see everything that this area has to offer because there’s so much snow and haze obscuring our vision when we zoom the camera out. But a nice spin around is not so bad. So here you go, a three for one deal One: you get to see a zoom-out of a boss fight, which is always cool but two, this is a very unique arena for this boss. If we take the camera out, we can see that this one area has 2D texture backdrops to save on memory. Now, you may be wondering to yourself, “well what’s number 3?” Well number 3 I found out: the boss fight music has parameters for triggering it. So if we take the camera outside of those parameters, the boss music will stop. And when we take the camera back to the boss fight, it trips over a flag and reactivates the song. It restarts it, actually. “It’s a giant worm! They’re sinking cities with a giant worm!” Sorry, it’s not often I’m able to use that quote from Gears of War 2. Anyways, this request is for the giant worm in Smoldering Lake, and they want to know what it looks like when the worm is underground. And this was easily the best suggestion… it was also the first, but the best suggestion. Because Dark Souls has been really really good about keeping out silly technical stuff out of all its cutscenes, or whatever else. But here, we get at least a small taste of one of the funny things the game developers do when they move a character model outside of the player’s view. And now we’re taking a look at the end of the game: Kiln of the First Flame And it’s a really cool area. All the buildings in the background kinda remind you of Inception almost; they’re almost collapsing in on themselves. And I don’t think I could state this enough, despite the fact that there’s so many buildings here so much going on, the game runs perfectly fine and we have a beautiful landscape. Hey, so… alright, that was Dark Souls III! I hope you guys enjoyed it, I had a ton of fun making it of course, it was a long time coming. And this week, we’re not going to be doing a vote for the next week’s episode, because I’m going to be doing a collaboration with two–probably one–but maybe two very important people. One is A+Start who you may know from Son of a Glitch and the other is I haven’t to about yet but I know that he wants to do a collaboration so I thought he might be down. Beta64, if you’re down for this collaboration I’d love to have you on. The game that we’re going to be covering is Conker’s Bad Fur Day. It’s plural, with a bad fur day. Pat: Wouldn’t it be posessive? Shesez: Could be. I dunno, I failed English. Anyway, guys, I’ll see you next week! Take care. Pat: Doodles! Shesez: Bye. [Captions provided by The Ninjadillo]


  1. Shesez January 28, 2017 at 10:32 pm

    people are asking for soul of cinders face. I had the footage but chose
    not to use it. however i cant say no to you people. heres a link to it
    over on my twitter. Also, i swear this wasnt a cheap trick to get people
    to check out my twitter. I just didnt want to put a blatant end game
    spoiler in the episode since its such a new game.

  2. Bruce March 15, 2019 at 9:49 pm

    No flying around with the pilgrim butterflies D:

  3. Blobby Thing March 16, 2019 at 4:32 am

    You can actually see the village from the cliff where you fight Vordt

  4. Eroska March 19, 2019 at 5:56 am

    does anyone know how to off camera???

  5. Tristin Waggoner March 20, 2019 at 4:46 am

    God no good please no nnnooooooooo

  6. Buzz 'd B66 March 20, 2019 at 6:41 pm

    Dark souls is one of the coolest game series I have ever played. It's incredibly hard but each time you get a little farther and an area gets a little bit easier for you, you cant help but feel so proud of yourself. The haunting music and striking visuals all combine to just make me love the hell out of this series. I really wish they were making dark souls 4 instead of sekiro: shadows die twice, although that looks cool to I just dont think it will be as good.

  7. Mysterious March 20, 2019 at 9:56 pm

    Do how havel looks like and the big dragon in the nameless king place

  8. Rai Cervantes March 21, 2019 at 7:42 am

    I was pooping while watching this… Them basilisks really made me feel uneasy in that close-up

  9. Anne Reilley March 22, 2019 at 5:16 am

    What about the ocean? You can see it from the cathedral, the broken wall above the wolf covenant, where you fight the gold winged knights and many other places. It is vast with a coast, waves and different colors.

  10. Odin Satanas March 23, 2019 at 1:31 am

    Haha I love that as you analyze 1 and 3, with such perfect scale, the levels all make sense in relation to each other, so much time and effort to make it polished and all flow, with all the levels visible from a distance making sense geographically

    ..and then 2, it's just a smushed mess hahaha
    You can see the next level from majula, but it's in the water and weirdly close, but when you get there and look back majula looks waaaay further away
    Then taking the elevator from earthen peak at the top of the tower.. you arrive in a volcanic plains next to a mountain…? Hahaha what..?
    It's so bizarre.
    The only argument I heard is the world's are smushing in on each other, or that your memory is foggy so the travel times blur between areas, but ehhhh
    You can just see how much Miyazaki adds to the production

    Seeing the 3D map of ds1 is mind bogglingly amazing

  11. Mezolitik March 24, 2019 at 8:33 pm

    @1:37 re: the missing frames. This also happens in the Undead Parish in DS1 when there are too many enemies on screen for the engine to handle; specifically, when you get swarmed by the Hollows in the room with the Channeler. It's interesting that it seems to function as a 'failsafe' as well as a natural memory preservation thing. Awesome vid!

  12. Northern Machine March 27, 2019 at 10:47 pm

    How does ds3 actually end ive seen the endings and played it but with all dlc what is the true ending

  13. CringeyCrap March 30, 2019 at 8:48 am

    The y in irithyill is silent. From what I think I dunno

  14. InfiniteGaming April 1, 2019 at 4:02 am

    does anyone know what the town is

  15. Grand Flex Johnson: John Jhon Jon Jonathan IV April 3, 2019 at 4:39 pm

    is this tf2

  16. ธนานันต์ ธรรมโหร April 9, 2019 at 1:44 pm

    from Demon Souls to Dark souls3 they were using the same engine. Everything they built was there.

    that makes me feel a little disappointed about DS3, because they reuse all of the assets from previous games instead of creating something new.
    Even Pontiff animation is the same as Lord of Cinder from DS1

  17. William Ramsay April 11, 2019 at 12:21 am

    Fable 3?

  18. LovelessDogg April 12, 2019 at 5:02 am

    I’m kinda shocked you didn’t show the distance model for a cut area sitting behind Lothric Castle.

  19. Mario Mario April 12, 2019 at 12:48 pm


  20. Guido Fedeli April 17, 2019 at 9:26 am

    I was wondering… in your Dark Souls 1 Boundary Break you showed a city near Anor Londo (though sadly briefly). Could you check if Irithyll ended up becoming that city? As in, if the scale and placement of buildings is similar?

  21. Tysen Steffler April 18, 2019 at 4:12 am

    i think the reason those orbs are there is because some black nights have the red eye effect on them so its a place holder that they didnt remove

  22. Russs April 28, 2019 at 7:26 am

    “Small and insignificant?”


  23. Ethan Ross April 30, 2019 at 6:23 am

    What up my Sun Bros

  24. Michael Russell April 30, 2019 at 8:29 pm

    8:35 traps are weird ?

  25. James Love May 1, 2019 at 1:55 am

    The giants bow flipped backwards when he shot

  26. Christopher Norris May 1, 2019 at 1:47 pm

    10:33 Creepy AF

  27. Harvey Centeno May 2, 2019 at 5:28 am

    what software are you using to make those zoom outs possible? just curious

  28. Jerna Ferda Kusuma May 3, 2019 at 8:16 am

    what about anri and yurias face?

  29. Zach The Gay May 6, 2019 at 12:25 pm

    1:59 the gravestones are assets I assume get added into Firelink Shrine if you kill any of the NPCs

  30. Wilbetrust May 6, 2019 at 1:22 pm

    Why didnt u go to arch dragon peak like the one place id want to go

  31. POOTIS13 May 7, 2019 at 10:56 am

    and this is why my game runs at 17fps

  32. Allen Gainz MMA May 7, 2019 at 11:01 pm

    Are you gonna do sekiro?

  33. Cooter Thug May 9, 2019 at 3:09 am

    9:41 there is a blood stain all the way up at the top of the castle

  34. D Woodard May 11, 2019 at 12:08 am

    Is that the lordvessel from ds1 at 2:40?

  35. Skinny Dilly May 11, 2019 at 4:01 am

    8:43 is that Billie Eilish?? ???

  36. OpenYourEyes May 11, 2019 at 5:20 pm

    Only two things I really wanted to point out:
    1. This large object you mentioned in Deacons arena is Aldrich's coffin, which he left upon resurrection to go to Anor Londo.
    2. It's not Aldrich's eyes, it's eyes of Gwyndolin, Yorshka's brother consumed by Aldrich. Aldrich is that dark slime.

  37. Kyle Oconnell May 11, 2019 at 8:11 pm


  38. Jerome F. Davies May 11, 2019 at 9:11 pm

    lOOK under skirt of fire keeper

  39. SkittleSquid May 11, 2019 at 11:10 pm

    Stand User: Shesez
    Stand Name: 『Boundary Break』

    Power: None
    Speed: C
    Range: Infinite
    Durability: None
    Precision: None
    Development: E

    Boundary break allows the user to fly through space, going further than the limitations of the world. The stand has no form, thus allowing the user to move through solid objects themselves.

  40. Shaved Guerilla May 12, 2019 at 2:27 pm

    Wow the lord vessel is the first bf

  41. Jesus David Tamayo Lopez May 12, 2019 at 9:49 pm

    Estaría guapo ver el interior de los caballeros de gwyn y sobretodo de smough

  42. finkle Mctavish May 13, 2019 at 12:44 am

    9:41 pause there's a red phantom right there wtf

  43. Afterwalker May 13, 2019 at 6:19 am

    I wish you had shown that one tower in the distance we never get to see in the painted world. Ah, oh well.

  44. Dumbledork May 14, 2019 at 7:56 pm

    What the fuck was that red thing at 9:41?

  45. Carpal Tunnel May 16, 2019 at 10:07 pm

    Wyvern not dragon

  46. iman mahmoudiyan May 18, 2019 at 7:45 pm

    Great job,tanx????

  47. some weeb May 27, 2019 at 12:48 am

    Aldrich is the slime, not the guy. The guy is Gwyndolin

  48. Caine Paterson June 2, 2019 at 1:52 am

    When boundary break doesn’t even bother with dark souls 2. Damn man.

  49. Patches Gaming June 5, 2019 at 5:51 pm

    Actually the Giant could be on your side, and he only shoots when your character is near the White Birch, or any Npc.

  50. PascalX25 _-_ June 13, 2019 at 1:51 pm

    I always wondered if you could go to archdragon peak from irithril, and how it would look. Can you go there whit the camera?

  51. Chaotic Chaos June 19, 2019 at 11:36 am

    Will we ever get dark souls 2?

  52. Appledirt June 23, 2019 at 4:33 am

    2:16 the first bonfire is the kiln of the first flame
    D E E P E S T L O R E

  53. SpecHimOut June 29, 2019 at 6:31 am

    Thats not aldritch's face, that is the face and body of gwyndolin since he devoured him last

  54. NICHOLAS COLLETTI June 29, 2019 at 9:50 am

    Fun fact aldrich is just a thick sludge, when you fight him he's in the middle of consuming gwyndolin

  55. SpectrumTwelve June 29, 2019 at 5:45 pm

    Minecraft story mode

  56. Ben 7752 June 30, 2019 at 4:19 am

    9.41 what’s dat red thing

  57. Ethan J Poirier June 30, 2019 at 12:19 pm

    Do ds2

  58. Paul Mills July 2, 2019 at 12:33 pm

    its obious now especially after DS1 having the same rendered buildings out in the middle of nowhere, there must have been plans for another area/ dlc

  59. Muh Muhman July 14, 2019 at 6:29 am

    That's some sweet work you are doing Shesez. Never thought about camera ancles in a game. 🙂

  60. Flob McRob July 14, 2019 at 11:09 pm

    Ear ith I'll. It's not hard

  61. tristan bounds July 17, 2019 at 3:51 am

    Never gonna look (or be looked at) by basilisks the same way ever again

  62. Mr. Wolf July 25, 2019 at 12:00 am

    mMMmmm dARk SoULs ThREe, I wANt, dARKSoUlS 1, I neeD TO BeAt

  63. Apples The Hero July 26, 2019 at 10:41 pm

    3:20 you can see it from the huge opening after vordt

  64. Ethan July 27, 2019 at 3:55 am

    *sees the ken bone joke for sieglar*
    “Oh god how old is this video”

  65. JazzMonkey Gaming July 27, 2019 at 12:22 pm

    9:41 invader at top of boss room with tears

  66. HazmatGrater July 30, 2019 at 6:30 am

    Praise the hate filled sun 0:05 p.s if the fire keeper had a lazy eye that'd be a real Easter egg

  67. Lucifer 666 August 2, 2019 at 5:19 am

    Siegward's face is exactly how a Siegward of Catarina should look like.

  68. Chillionaire August 2, 2019 at 7:25 pm

    This game has terrible graphics, such an overated game.

  69. midnight tokyo August 5, 2019 at 7:07 pm

    The gravestone is dark souls 1 and 2

  70. Raskolnikov666 August 6, 2019 at 4:53 am

    5:40 Can't unsee this!

  71. Welfz Twingo Furs August 7, 2019 at 9:23 pm

    Secret Boundary Break! On Shesez's beard!

  72. El Rocky Raccoon August 8, 2019 at 12:30 pm

    1:37 Not-so-fast Andre smithing at incredible 1 frame per second.

  73. crocetti August 9, 2019 at 4:37 am

    Yes dark souls loves detail and keeps cutscenes from bugging but every cutscene the character models clip with themselves and the environment around them a ton. It’s just hard to notice.

  74. Antivenom August 9, 2019 at 1:36 pm

    6:45 i imagine the metallic balls where used as a point of reference when modeling it

  75. Legendary Halo Master August 10, 2019 at 6:50 pm

    Firelink from Lothric

  76. TheScruffinator August 12, 2019 at 2:32 am

    It's cool that unlike most games, the vocals in the music are real. You can tell because they inhale before a note.

  77. Mud Kips August 14, 2019 at 10:25 pm

    2:41 I actually saw that on my first playthrough back when the game came out. You can actually see it from the Broken Bridge/cliffside of the first area after you beat the First boss in the castle area. The Roly poly guy, and then you have to raise a flag or something. Right in that area you can see it.

    It's not the undead settlement. You can the settlement directly below the bridge part but still see the village way past everything else, including past anor londo.

  78. ChrapounZmrd August 15, 2019 at 9:47 am

    ds 3 is one of the best soul game ever made!

  79. RecklessTreecko • August 15, 2019 at 5:06 pm

    I’m gonna actually use some lore right here, the bonfire in the fire link shrine is resting in a lord vessel, the thing in dark souls one that gives you the ability to fast travel, which makes sense. Before you light the shrine bonfire, you can’t fast travel between the first two bonfires, but once you do, you can.

  80. Polar Baloon August 21, 2019 at 10:33 am

    I bet that village in the far away land is Astora!

  81. Joshua Lidtke August 21, 2019 at 3:17 pm

    Does the Dancer have a face?

  82. Devin Burns August 26, 2019 at 2:51 am

    8:44 that's not aldritches face, its gwyndolin's from the first dark souls. Aldritch is the nasty slug thing underneath the God he is currently consuming.

  83. viraltaco August 29, 2019 at 5:41 pm

    That amount of detail though. What a beautiful game. Still my favorite.
    I hope it gets the remastered treatment. I'll wait till 2026. Idc. I want it.
    Jesus Christ I love this game.

  84. só mais um September 1, 2019 at 2:08 pm

    there's also a whole level in the cemitery of ash right where lothric castle is

  85. drey santillan September 1, 2019 at 9:09 pm

    Firekeeper looks… Beautiful

  86. Daniel Vasconcelos September 12, 2019 at 12:09 am

    Try tongue but hole

  87. Call Me Rakkoon October 6, 2019 at 12:27 am

    The gravestones under firelink shrine could be gravestones for when you, the player, link the fire and start a ng+. In bloodborne if you submit your life to gherman and start a ng+ your gravestone appears on an empty plot in the hunters dream. The question is, where does your dark souls 3 gravestone end up?

  88. TrinsZythor October 10, 2019 at 8:00 am

    I didn't need to know what my homie onion man looked like

  89. Gurevu October 15, 2019 at 5:14 pm

    wow! really nice video! can we have something from the ringed city dlc, pls?

  90. MÛHD KHÆÎ4ÜL November 6, 2019 at 9:27 am

    4:10 you can go to there

  91. Gaymes November 6, 2019 at 11:35 am

    the pit in firelink shrine greatly resembles the lordvessel in DS1

  92. Meme of the Week November 10, 2019 at 12:24 pm

    Yeah youre a wanker mate

  93. FlyingFlamingFlamingos November 16, 2019 at 2:15 am

    Wyvern, not a dragon, cousin of dragons, at this point all the "true dragons" have long been extinct, sorry to nit pick dont hate me love ur videos

  94. Jack Krauzers November 21, 2019 at 12:33 am

    can you make for PT?

  95. Spiny Slasher November 26, 2019 at 4:29 pm

    If you play multiplayer you can see the Anor Londo contraption move from a distance.

  96. Tristan Howendobler November 30, 2019 at 9:40 pm

    Is that the lordvessel at the bonfire???

  97. Lone Traveler December 5, 2019 at 3:27 am

    2:45 I heard a theory that Majula could have been the shore to the right at the cliff where you get taken to the Undead Settlement, maybe this is part of the Forest of the Giants.

  98. Nicky cky December 7, 2019 at 4:55 am

    I wanna see senior B.B.

  99. Leroy Biggins December 8, 2019 at 4:23 pm

    I would guess that the metallic orbs in the Black Knight’s eyes are there because some knights have red eyes, and they wouldn’t have to change the model for those.

  100. DonRayPlayz Pate December 9, 2019 at 5:32 am


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